Inspired by the vibrant, blocky architecture of European (Portuguese) streets, I created procedural buildings with enough variations to form a dynamic scene. To streamline the texturing process, I utilized trim sheet techniques, simplifying the UV workflow.
Software Used:
Unreal Engine 5: rendering
Houdini: Modeling
Substance Designer: Material creating
Maya: Modeling
Responsible for all aspects
Main Video Shot
Material Breakdowns