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Procedural Stylized Building

Inspired by the vibrant, blocky architecture of European (Portuguese) streets, I created procedural buildings with enough variations to form a dynamic scene. To streamline the texturing process, I utilized trim sheet techniques, simplifying the UV workflow.

Software Used:
Unreal Engine 5: rendering
Houdini: Modeling
Substance Designer: Material creating
Maya: Modeling

Responsible for all aspects

Main Video Shot

Material Breakdowns

window/door materials made in Substance Designer

window/door materials made in Substance Designer

Moodbaord/ Inspirations

Moodbaord/ Inspirations